package com.Object.Route2;

import com.Core.GameAnimation;
import com.Core.GameEngine;
import com.Object.ObjType;
import com.Object.SeaObject;

public class Treasure extends SeaObject
{	{	frameSlop	= GameAnimation.TreasureSlop;
		texPos		= GameAnimation.TreasureTexPos;
		setType(ObjType.Treasure);
		parent = ObjType.Poseidon;
		score = GameEngine.TREASURE_SCORE;
	}
}
